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- ppppiiiixxxxeeeellllmmmmaaaapppp((((3333GGGG)))) ppppiiiixxxxeeeellllmmmmaaaapppp((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- ppppiiiixxxxeeeellllmmmmaaaapppp - define pixel transfer LUTs
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- CCCC SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- vvvvooooiiiidddd ppppiiiixxxxeeeellllmmmmaaaapppp((((iiiinnnntttt mmmmaaaapppp,,,, iiiinnnntttt ssssiiiizzzzeeee,,,, uuuunnnnssssiiiiggggnnnneeeedddd sssshhhhoooorrrrtttt ****vvvvaaaalllluuuueeeessss))))
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _m_a_p specifies a symbolic map name. Must be one of the following:
- MAP_I_TO_I,
- MAP_I_TO_R, MAP_I_TO_G, MAP_I_TO_B, MAP_I_TO_A,
- MAP_R_TO_R, MAP_G_TO_G, MAP_B_TO_B, MAP_A_TO_A
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- _s_i_z_e expects the size of the map, valid sizes are 256 or 4096.
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- _v_a_l_u_e_s
- the LUT itself.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- The operation of lrectwrite and rectcopy can be mapped through lookup
- tables. The function pixeltransfer() enables this functionality. The
- function pixelmap() defines the lookup tables. The source pixels in the
- range [0.,1.] map into the range [0.,size). Each entry in the table is
- 16 bits, where full intensity is 0xffff and no intensity is 0x0.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- pixelmap,pixeltransfer,convolve
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- NNNNOOOOTTTTEEEESSSS
- pixelmap only works on RealityEngine systems running 5.0.1 or greater.
- It requires that the pixelzoom factors are both 1.0.
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- PPPPaaaaggggeeee 1111
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